The hit indie murder-mystery Among Us has some massive updates coming!
If you haven’t had your head buried under a rock for the last month, you’ve probably seen the plethora of memes doing their social media rounds featuring brightly coloured bean-like spacemen. These memes are usually referring to someone acting ‘a bit sus’, a phrase you’ll hear quite often during Emergency Meetings on Among Us.
The game pits friend against friend as four to ten players race to compete tasks on a spaceship before The Impostor murders them all. Players have to keep track of one another and compete in mind games to work out who The Impostor is among them and vote off whoever they suspect in an attempt to save their crew. Players are forbidden from speaking during gameplay (or if they’ve been killed to death) and can only communicate with one another during Emergency Meetings after a body has been found.
InnerSloth, the developers behind the Henry Stickmin games, have announced their decision to cancel their planned sequel to Among Us in favour of improving the first game.
Despite being released two years ago, the game has recently taken off on Steam with over 350,000 daily players (source: steamspy.com).
Players should soon be able to murder or puzzle their way through another map, as InnerSloth have announced the addition of a new stage.

In a statement on their website the developers said:
“The codebase of Among Us 1 is so outdated and not built to support adding so much new content.
However, seeing how many people are enjoying Among Us 1 really makes us want to be able to support the game and take it to the next level”
All the features and mechanics planned for Among Us 2 will now be implemented into Among Us 1.
The largest news from the statement is that some serious work will be done to improve the games connection, specifically the Europe servers, as the developers hadn’t anticipated the massive influx of new users.

InnerSloth will also be adding support for colourblind players who have reportedly had difficulty with the colour-based avatars and tasks dependent upon colours, such as the wires tasks.
To increase accessibility for colourblind players the developers are looking into alternative identifiers for the avatars, which we’ve already seen the basics of with uniforms, hats and pets.
The developers are also hoping to add a social system for players to keep in contact with each other inside the game.
The planned updates and continual development of the game two years after its release exemplify the sort of behaviour the gaming community could use more of. If you read my earlier review of Marvel’s Avengers, I had a bit of a rant about big studios charging upwards of £60 for unfinished games with the promise of future updates and bug fixes. InnerSloths statement has renewed my faith in the good of the gaming community and has displayed admirable integrity and loyalty from developers to gamers.
Check out this guide for tips on getting the psychological edge in Among Us, or take a look at how Among Us went viral.
[…] Inner Sloth were actually considering pulling the plug on its servers and had less than 100 users at the start of the year. Recently a new Henry Stickmin themed map was added, based on their previous cult-hit game, for more info check out our previous article. […]
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[…] developers behind the viral game Among us, Innersloth, bagged two awards beating Animal Crossing, Call of Duty and Fall Guys in the best […]
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